| support and donations |
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If you think KluDX is useful, please make a donation to support this freeware. Donations are welcome, but not required to use KluDX.
Thanks!
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| OpenGL 3.2 |
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BGRA vertex component ordering. Shader Fragment coordinate convention control. Seamless cube map filtering. Fragment depth clamping. Multisampled textures and texture samples for specific sample locations. Sync and Fence objects. |
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| OpenGL 3.1 |
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At least 16 texture image units must be accessible to vertex shaders, in addition to the 16 already guaranteed to be accessible to fragment shaders. Primitive restart. Data copying between buffer objects. Instanced rendering with a per-instance counter accessible to vertex shaders. |
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| OpenGL 3.0 |
| Release date |
August 2008 |
| New |
OpenGL Shading Language 1.30; Vertex Array Objects; 32-bit floating-point textures and render buffers; 16-bit floating-point vertex and pixel data; Texture arrays; 32-bit floating point depth buffer |
| Web |
http://www.opengl.org/registry/doc/glspec30.20080811.pdf |
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More flexible Framebuffers. Ability to render vertex transformations into a buffer. |
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| OpenGL 1.4 |
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Texture crossbar environment mode, LOD bias, mirrored repeat; Window raster position |
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| OpenGL 1.2 |
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Color tables; Convolution; Color matrix; Pixel pipeline statistics; Contant blend color; New blending equations |
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