| support and donations |
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If you think KluDX is useful, please make a donation to support this freeware. Donations are welcome, but not required to use KluDX.
Thanks!
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| DirectX versions |
DirectX is one of the most popular programming interfaces for video cards, sound cards and inputs. There are several versions of it. |
| DirectX 11 |
| Release date |
October 2009 |
| Version number |
7.00.6002.18107 (Windows Vista SP2, Windows Server 2008 SP2, Windows 7, Windows Server 2008 R2) |
| New |
Tessellation; Mutithreaded rendering; Compute shaders; Shader Model 5.0 |
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| DirectX 10.1 |
| Release date |
February 2008 |
| Version number |
6.00.6001.18000 (Service Pack 1 for Windows Vista, Windows Server 2008) |
| New |
Hardware support of 32-bit floating point filtering, 4x anti-aliasing, Shader Model 4.1 |
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| DirectX 10.0 |
| Release date |
November 2006 |
| Version number |
6.00.6000.16386 (Windows Vista) |
| New |
Geometry shader; Texture arrays; Predicated rendering; Geometry instancing; Shader Model 4.0; Unified Shader Architecture |
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Requires Windows Vista.
Audio hardware acceleration dropped. |
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| DirectX 9.0c |
| Release date |
August 2004 |
| Version number |
4.09.0000.0903 (Service Pack 2 for Windows XP), 4.09.0000.0904 (Windows XP SP2, Windows Server 2003 SP1, Windows Server 2003 R2, Xbox 360) |
| New |
Shader Model 3.0 |
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Latest version: August 2008 |
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| DirectX 9.0b |
| Release date |
August 2003 |
| Version number |
4.09.0000.0902 |
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| DirectX 9.0a |
| Release date |
March 2003 |
| Version number |
4.09.0000.0901 |
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| DirectX 9.0 |
| Release date |
December 2002 |
| Version number |
4.09.0000.0900 |
| New |
High level shader language; Floating-point texture formats; Multiple render targets; Texture look-up in vertex shaders; Shader Model 2.0 |
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| DirectX 8.1b |
| Release date |
June 2002 |
| Version number |
4.08.01.0901 |
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| DirectX 8.1a |
| Release date |
2002 |
| Version number |
4.08.01.0901 |
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| DirectX 8.1 |
| Release date |
October 2001 (4.08.01.0810), November 2001 (4.08.01.0881) |
| Version number |
4.08.01.0810 (Windows XP, Windows Server 2003, Xbox), 4.08.01.0881 |
| New |
Fixes for texture mapping, multitexturing, bump mapping, shaders, fog |
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| DirectX 8.0 |
| Release date |
November 2000 |
| Version number |
4.08.00.0400 |
| New |
Pixel and vertex shaders |
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DirectDraw API deprecated. |
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| DirectX 7.1 |
| Release date |
September 2000 |
| Version number |
4.07.01.3000 (Windows ME) |
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| DirectX 7.0a |
| Release date |
2000 |
| Version number |
4.07.00.0716 |
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| DirectX 7.0 |
| Release date |
February 2000 |
| Version number |
4.07.00.0700 (Windows 2000) |
| New |
DDS texture format; Transform and lighting hardware acceleration; Hardware vertex buffers |
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| DirectX 6.1a |
| Release date |
May 1999 |
| Version number |
4.06.03.0518 (Windows 98 SE) |
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| DirectX 6.1 |
| Release date |
February 1999 |
| Version number |
4.06.02.0436 |
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| DirectX 6.0 |
| Release date |
August 1998 |
| Version number |
4.06.02.0318 (Windows CE) |
| New |
Multitexture; Stencil buffers; Optimization for x87, SSE, 3DNow!; S3 texture compression as DXTC; Bump mapping |
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| DirectX 5.0 |
| Release date |
July 1997 |
| Version number |
4.05.00.0155 |
| New |
DrawPrimitve API |
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| DirectX 4.0 |
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Never released. |
| DirectX 3.0b |
| Release date |
December 1996 |
| Version number |
4.04.00.0070 |
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| DirectX 3.0a |
| Release date |
December 1996 |
| Version number |
4.04.00.0070 (Windows NT 4.0 SP3) |
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| DirectX 3.0 |
| Release date |
September 1996 |
| Version number |
4.04.0068, 4.04.0069 |
| New |
Immediate mode |
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| DirectX 2.0a |
| Release date |
June 1996 |
| Version number |
4.03.00.1096 (Windows 95 OSR2, Windows NT 4.0) |
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| DirectX 2.0 |
| Release date |
1996 |
| New |
Direct3D |
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| DirectX 1.0 |
| Release date |
September 1995 |
| Version number |
4.02.0095 |
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